Created September 17, 2002 © Copyright SuzShook
Property of SuzShook
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This tutorial is my own creation;
however, most of the techniques used in this tutorial, I have learned from others!
Therefore, if you recognize any contribution you have made, I thank you!
And I thank you as well for respecting this as my work by not posting it,
in whole or in part,
in any other location without written permission from me!
Individuals and PSP graphics groups are invited to share my tutorials with others with TEXT LINKS ONLY.
You can e-mail me to let me know you are adding one or more of my tutorials to your list if you like -
it's always fun to know who is doing them!
Found this cabinet while I was searching for more shelf tutorials, and I just loved it! Another wonderful wall decoration to display all those fabulous tubes I've been collecting! This tutorial will teach you how to make this fantastic Curio Cabinet with glass doors and lots of shelves! It has great possibilities for decorating your living room or dining room walls, and should be a welcome addition to your tubes and shelves collections! Hope you enjoy putting yours together! As with most of my tutorials, I continue to make the tutorial itself very brief, without the customary paths, details, and how-to's. For those veterans among you, this will be a welcome relief! And for those less familiar with PSP, I include a "Glossary" that contains all the details omitted in the tutorial! If you need a little extra help, check the Glossary section! It's on a separate page, so print it if you like, and follow along. To view the Glossary, just click on the button below - the Glossary will open in a new window.
The feedback to this method of tutorial writing continues to be extremely positive! I'd really like your opinion, either for or against - please EMAIL ME and tell me what you think! Thanks!
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This tutorial assumes you have a working knowledge of Paint Shop Pro at the intermediate level (or advanced beginner level with the Glossary), and is written in and for PSP Version 7. However, all PSP images are compatible with PSP Version 6, and the tutorial will probably work just as well in version 6, with a few adjustments in paths! Screen shots in this tutorial are resized - your work will be larger than this!
Supplies - For this tutorial, you will need the following:
- Jasc's Paint Shop Pro - you can get the 30-day trial version HERE.
- The PSP file containing the selections for this tutorial - you can get it HERE. ~ ~ Unzip into the folder where you keep your current PSP work.
- The wood pattern I used for the Curio Cabinet - you can get it HERE. ~ ~ Unzip into the folder where you keep your current PSP work.
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OK, now we're ready to begin! Grab your mouse and let's get started!
Remember to save often!
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STEP 1
For this shelf, I'm using the ss-medwood pattern provided with this tutorial. You can use this one, or another of your own choosing. If you are using the ss-medwood pattern, open it now.
Set the foreground style to pattern and select your wood pattern, Scale = 100%, Angle = 0 (grain up and down). Set the background style to No Style (null).
Open the ss-curiocabinet.psp image. Duplicate the image and close the original. Don't panic - though all you see is a white image, all the selections you'll need are really there - you just can't see them yet!
Add a new raster layer, naming it "back". Load the back selection from the alpha channel and flood fill with the wood pattern. Darken by choosing Colors...Adjust...Brightness/Contrast with Brightness = -41 (minus 41) and Contrast = -33 (minus 33).
Note: We will be using this technique to darken the wood repeatedly throughout this tutorial. Future references will just say "darken" or "darken as before", and will not repeat the path!Deselect and save!
STEP 2
Add a new raster layer, naming it "bottombacktrim". Load the bottombacktrim selection from the alpha channel. Change the Angle of the foreground pattern to 90 (grain across), flood fill with the wood pattern, and apply the following inner bevel:
Bevel (2nd one, top row), Width (3), Smoothness (6), Depth (7), Ambience (2),
Shininess (37), Color (white), Angle (315), Intensity (30), Elevation (53)Deselect and save!
STEP 3
Add a new raster layer, naming it "leftside". Load the leftside selection from the alpha channel. Change the Angle of the foreground pattern to 0, flood fill with the wood pattern, and darken as before. Deselect.
On the same layer, load the leftsidetrim selection, flood fill with the wood pattern, and apply the same inner bevel as in Step 1. Deselect.
Apply the following drop shadow:
Vertical offset (0), Horizontal offset (6), Opacity (87), Blur (24.7), Shadow color (black) Don't worry about the shadow that appears outside the shelf - we'll be cleaning that up later!
Duplicate the "leftside" layer, mirror the duplicate layer, merge these 2 layers, and rename the merged layer "sides".
Save your work!
STEP 4
Add a new raster layer, naming it "leftshelf". Load the leftshelf selection from the alpha channel. Change the Angle of the foreground pattern to 90, flood fill with the wood pattern, and darken as before. Repeat darkening.
On the same layer, load the leftshelftrim selection, flood will with the wood pattern, and apply the same inner bevel as in Step 2.
Deselect. Apply the following drop shadow:
Vertical offset (6), Horizontal offset (0), Opacity (100), Blur (22.2), Shadow color (black) Repeat the drop shadow. Save your work!
STEP 5
Add a new raster layer, naming it "toprightshelf". Load the toprightshelf selection from the alpha channel, flood fill with the wood pattern, and darken as before. Repeat darkening.
On the same layer, load the toprightshelftrim selection, flood will with the wood pattern, and apply the same inner bevel as in Step 2.
Deselect. Apply the same drop shadow as in Step 4. Repeat the drop shadow.
Save your work!
STEP 6
Add a new raster layer, naming it "middlerightshelf". Load the middlerightshelf selection from the alpha channel, flood fill with the wood pattern, and darken as before. Repeat darkening.
On the same layer, load the middlerightshelftrim selection, flood will with the wood pattern, and apply the same inner bevel as in Step 2.
Deselect. Apply the same drop shadow as in Step 4. Repeat the drop shadow.
Save your work!
STEP 7
Add a new raster layer, naming it "centerdoortrim". Load the centerdoortrim selection from the alpha channel. Change the Angle of the foreground pattern to 0, flood fill with the wood pattern, and apply the same inner bevel as in Step 2.
Deselect and save your work!
STEP 8
Add a new raster layer, naming it "bottomdoortrim". Load the bottomdoortrim selection from the alpha channel. Change the Angle of the foreground pattern to 90, flood fill with the wood pattern, and apply the same inner bevel as in Step 2.
Deselect and save your work!
STEP 9
Add a new raster layer, naming it "topdoortrim". Load the topdoortrim selection from the alpha channel, flood fill with the wood pattern, and apply the same inner bevel as in Step 2.
Deselect and save your work!
STEP 10
Add a new raster layer, naming it "toptrim". Load the toptrim selection from the alpha channel, flood fill with the wood pattern, apply the same inner bevel as in Step 2 EXCEPT change the Bevel to the 2nd one, 2nd row, and the Width to 7.
Deselect and save your work!
STEP 11
Now let's clean up those drop shadows a bit where they spilled over.
To make this whole process easier, let's merge all the shelf layers. Hide all layers, and then unhide the 3 shelf layers. Merge these layers, rename the merged layer "shelves", and then make all layers visible.
Make sure the "shelves" layer is activated, and load the cleanuparea selection. Press the DELETE key. Activate the "sides" layer, and repeat. Now all the drop shadow overflows should be gone!
Deselect and save!
STEP 12
Let's build a door! Activate the "toptrim" layer. Add a new raster layer, naming it "leftdoor". Load the leftdoor-h selection from the alpha channel and flood fill with the wood pattern.
On the same layer, load the leftdoor-v selection. Change the Angle of the foreground pattern to 0, and flood fill the selections with the wood pattern. Deselect, and apply the same inner bevel as in Step 2 - don't forget to change the Bevel back to the 2nd one, 1st row, and the Width back to 3.
Save your work!
STEP 13
On the "leftdoor" layer, click in the space in the middle of the door with the Magic Wand tool. Modify this selection, expanding by 10 pixels. Activate the "toptrim" layer, and add a new raster layer, naming it "leftdoorglass". Flood fill with the PSP-supplied Metallic gradient (Style = Linear Gradient, Angle = 45, and Repeats = 0). Lower the opacity on this layer to about 10 - 15.
Deselect, and then merge the "leftdoor" and "leftdoorglass" layers, renaming the merged layer "leftdoor". Duplicate this layer, mirror the duplicate layer, and rename the duplicate layer "rightdoor".
Save your work!
STEP 14
Add a new raster layer, naming it "rightknob". Change the foreground style to No Style, and the background style to solid and color to white. Choose the Preset Shapes tool with the following settings:
Shape Type (Ellipse), Retain style and Create as vector UNchecked,
Antialias CHECKED, Line width (1) Line style (#1 Solid)Using the RIGHT mouse button, and with the SHIFT key pressed, draw a 15-pixel circle starting at coordinates (151,216). Apply an inner bevel using the Metallic preset, changing the Color to #808080. Then apply the following drop shadow:
Vertical offset (2), Horizontal offset (2), Opacity (82), Blur (5.5), Shadow color (black) Duplicate the "rightknob" layer and rename the duplicate layer "leftknob". With the Mover tool, move the left knob into place on the left door, using the guides if necessary to assist in exact placement.
Save your work!
STEP 15
Activate the "topdoortrim" layer, and add a new raster layer, naming it "decodoorleft". Load the decodoorleft selection and flood fill with white. Deselect, and then apply the same inner bevel as in Step 14.
Save your work!
STEP 16
Add a new raster layer, naming it "decodoorright". Repeat Step 15 using the decodoorright selection.
Save your work!
STEP 17
Add a new raster layer, naming it "decotop". Load the decotop selection from the alpha channel and flood fill with white (it will be easier to see what you're doing on this layer if you hide "Layer1", the white layer!!!). Deselect and then apply the same inner bevel as in the previous step.
Save your work!
STEP 18
Just about done, now! Just need to add the metal trim and hooks to the bottom of the cabinet! Add a new raster layer, naming it "metaltrim-bottom". Load the metaltrim-bottom selection from the alpha channel. Flood fill with white, deselect, and apply the same inner bevel we've been using for the metal decorations EXCEPT change the Depth to 1.
Deselect and save your work!
STEP 19
Add a new raster layer, naming it "hooks". Load the hooks selection from the alpha channel. Flood fill with white, deselect, and apply the same inner bevel, changing the Depth back to 5.
STEP 20
Add a new raster layer, naming it "screws". Load the screws selection from the alpha channel. Flood fill with white, deselect, and apply the same inner bevel.
And that's it - you're done! If you wish to tube your curio cabinet, delete the white background layer, merge all visible layers, and tube! If you wish to place items behind the doors, you might want to save your image with 3 layers:
- Merge all the back layers ("back", "sides", "bottombacktrim", "screws", "hooks", and "metaltrim-bottom") and call the merged layer "back".
- Keep the shelves on a layer by themselves - this makes decorating easier.
- Merge all the other layers, and call this layer "front".
Items placed between the "back" and "front" layers will appear as if behind the doors. Place items below the "shelves" layer to make them appear to be back further on the shelves. Other decorative items can be hung from the metal hooks - if you do this, be sure to erase that part of the hook that is overlapped by the item hanging from it!
Here's the Curio Cabinet decorated with some of my favorite vases:
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Have fun with your Curio Cabinet! Don't forget to sharpen if you resize!
If you have any problems, comments, or questions, please do not hesitate to Email me.
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All graphics and content © 2002 by SuzShook